Action Types
The below information details the key FastPath actions and sub action types we will be collecting live and distributing via the live Actions WebSocket.
An action type can be something like first catch, touchback, or fair catch. The sub action type gives extra context to that initial action type. i.e. Play Stopped (Injury).
8
Start Clock
Indicates the commencement of the game or playtime.
9
Stop Clock
Marks the halting of the game or playtime.
15
In Possession
Identifies the team currently controlling the ball.
23
Down Distance Update
Updates on the progress towards the next first down.
24
Players Ready
Signals that players are set for the next play.
51
Video Check Underway
Denotes the review of a play using video footage.
5105: AF 1 5106: AF 2 5104: Other
52
Timeout
A break requested by a team or due to an event.
53
Challenge Requested
A team's request to review a play decision.
58
Play Stopped
Indicates a pause in play action.
5801: Injury 5802: Pitch Invasion 5803: Crowd Trouble 5804: Other 5805: Water Break
61
Video Check Result
The outcome of a video review.
6107: Call Remains 6108: Call Overturned
63
Play Resumed
Play continuation after a pause.
69
TV Timeout
A break for television broadcasting purposes.
70
Referee Timeout
The referee called a pause for various reasons.
601
Pre-Snap
Moments before the ball is put into play.
60101: Standard Play 60102: Punt 60103: Field Goal 60104: Extra Point 60105: 2PT Conversion
602
End Of Play
Marks the conclusion of a play.
603
Kick Off
The action of starting or restarting the game by kicking the ball.
60301: Onside
604
Snap
The act of starting the play by passing the ball.
605
Snap PAT
It refers to snapping the ball to start a Point After Touchdown (PAT) attempt, which can either be a kick for one extra point or a two-point conversion play. This is a critical moment in the game as it can add to the scoring team's points immediately following a touchdown.
607
Punt
Kicking the ball after dropping it from the hands.
60701: Fake
608
Rush
Running with the ball towards the opponent's end zone.
609
Sacked
Tackling the quarterback behind the line of scrimmage.
611
Touchback
When the ball is downed in the end zone, a new play is started at the 20-yard line.
613
Fair Catch
Catching a kicked ball without the chance of being tackled.
614
Return
Running the ball back towards the opponent's end zone after catching a kick or punt.
616
Out of Bounds
When the ball or player holding the ball goes outside the field's boundary lines.
617
Touchdown
Scoring by carrying or catching the ball in the opponent's end zone.
618
Field Goal Attempt
A kick aimed at scoring by sending the ball through the opponent's goalposts.
61801: Fake
619
Safety
A scoring play occurs when the offensive player is tackled in the end zone.
620
Flag on Field
Indicates an official has called a penalty.
621
Pass Completed
A successful catch of a forward pass by a receiver.
622
Pass Incompleted
It's a forward pass that is missed.
623
Pass Intercepted
A pass caught by a player on the opposing team.
625
Fumble
Loss of possession of the ball while in play.
627
Kneel Down
A play in which the quarterback kneels immediately after receiving the snap to end the play safely is often used to run down the clock.
628
Offensive Recover
The offensive team regains possession of the ball after a fumble.
629
Defensive Recover
The defensive team gains possession of the ball after a fumble.
630
Field Goal Made
A successful field goal attempt.
631
Field Goal Missed
An unsuccessful field goal attempt.
632
Field Goal Blocked
The opposing team blocks a field goal attempt.
633
Extra Point Attempt
A kick was attempted after a touchdown for an additional point.
63301: Fake
634
2PT Conversion Attempt
An attempt to score two points after a touchdown by running or passing into the end zone again.
635
Spike
A play where the quarterback intentionally throws the ball to the ground immediately after the snap to stop the clock.
636
Punt Blocked
A punt that is blocked by the opposing team.
637
Extra Point Blocked
An extra point kick that is blocked by the opposing team.
638
Extra Point Made
A successful extra-point kick.
639
Extra Point Missed
It was an unsuccessful extra-point kick.
640
2PT Conversion Made
It was a successful attempt to score two points after a touchdown.
641
1PT Safety
It is a rare scoring play worth one point, occurring under specific conditions during a conversion attempt.
642
Chunk Play
It is a play that results in a significant gain of yards.
643
Penalty
A breach of the rules results in a penalty flag thrown by an official.
64301: Accepted 64302: Declined 64303: Off Setting
646
Defensive 2PT Conversion
The defensive team scores two points during an opponent's conversion attempt by returning a fumble, blocked kick, or interception to the opponent's end zone.
647
No Play
A play that is nullified due to a penalty or other stoppage, resulting in no change to the down or yardage.
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