Action Types

The below information details the key FastPath actions and sub action types we will be collecting live and distributing via the live Actions WebSocket.

An action type can be something like first catch, touchback, or fair catch. The sub action type gives extra context to that initial action type. i.e. Play Stopped (Injury).

Action Type Id
Action Type Name
Sub Action Type Name

8

Start Clock

Indicates the commencement of the game or playtime.

9

Stop Clock

Marks the halting of the game or playtime.

15

In Possession

Identifies the team currently controlling the ball.

23

Down Distance Update

Updates on the progress towards the next first down.

24

Players Ready

Signals that players are set for the next play.

51

Video Check Underway

Denotes the review of a play using video footage.

5105: AF 1 5106: AF 2 5104: Other

52

Timeout

A break requested by a team or due to an event.

53

Challenge Requested

A team's request to review a play decision.

58

Play Stopped

Indicates a pause in play action.

5801: Injury 5802: Pitch Invasion 5803: Crowd Trouble 5804: Other 5805: Water Break

61

Video Check Result

The outcome of a video review.

6107: Call Remains 6108: Call Overturned

63

Play Resumed

Play continuation after a pause.

69

TV Timeout

A break for television broadcasting purposes.

70

Referee Timeout

The referee called a pause for various reasons.

601

Pre-Snap

Moments before the ball is put into play.

60101: Standard Play 60102: Punt 60103: Field Goal 60104: Extra Point 60105: 2PT Conversion

602

End Of Play

Marks the conclusion of a play.

603

Kick Off

The action of starting or restarting the game by kicking the ball.

60301: Onside

604

Snap

The act of starting the play by passing the ball.

605

Snap PAT

It refers to snapping the ball to start a Point After Touchdown (PAT) attempt, which can either be a kick for one extra point or a two-point conversion play. This is a critical moment in the game as it can add to the scoring team's points immediately following a touchdown.

607

Punt

Kicking the ball after dropping it from the hands.

60701: Fake

608

Rush

Running with the ball towards the opponent's end zone.

609

Sacked

Tackling the quarterback behind the line of scrimmage.

611

Touchback

When the ball is downed in the end zone, a new play is started at the 20-yard line.

613

Fair Catch

Catching a kicked ball without the chance of being tackled.

614

Return

Running the ball back towards the opponent's end zone after catching a kick or punt.

616

Out of Bounds

When the ball or player holding the ball goes outside the field's boundary lines.

617

Touchdown

Scoring by carrying or catching the ball in the opponent's end zone.

618

Field Goal Attempt

A kick aimed at scoring by sending the ball through the opponent's goalposts.

61801: Fake

619

Safety

A scoring play occurs when the offensive player is tackled in the end zone.

620

Flag on Field

Indicates an official has called a penalty.

621

Pass Completed

A successful catch of a forward pass by a receiver.

622

Pass Incompleted

It's a forward pass that is missed.

623

Pass Intercepted

A pass caught by a player on the opposing team.

625

Fumble

Loss of possession of the ball while in play.

627

Kneel Down

A play in which the quarterback kneels immediately after receiving the snap to end the play safely is often used to run down the clock.

628

Offensive Recover

The offensive team regains possession of the ball after a fumble.

629

Defensive Recover

The defensive team gains possession of the ball after a fumble.

630

Field Goal Made

A successful field goal attempt.

631

Field Goal Missed

An unsuccessful field goal attempt.

632

Field Goal Blocked

The opposing team blocks a field goal attempt.

633

Extra Point Attempt

A kick was attempted after a touchdown for an additional point.

63301: Fake

634

2PT Conversion Attempt

An attempt to score two points after a touchdown by running or passing into the end zone again.

635

Spike

A play where the quarterback intentionally throws the ball to the ground immediately after the snap to stop the clock.

636

Punt Blocked

A punt that is blocked by the opposing team.

637

Extra Point Blocked

An extra point kick that is blocked by the opposing team.

638

Extra Point Made

A successful extra-point kick.

639

Extra Point Missed

It was an unsuccessful extra-point kick.

640

2PT Conversion Made

It was a successful attempt to score two points after a touchdown.

641

1PT Safety

It is a rare scoring play worth one point, occurring under specific conditions during a conversion attempt.

642

Chunk Play

It is a play that results in a significant gain of yards.

643

Penalty

A breach of the rules results in a penalty flag thrown by an official.

64301: Accepted 64302: Declined 64303: Off Setting

646

Defensive 2PT Conversion

The defensive team scores two points during an opponent's conversion attempt by returning a fumble, blocked kick, or interception to the opponent's end zone.

647

No Play

A play that is nullified due to a penalty or other stoppage, resulting in no change to the down or yardage.

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