period integer
The period id.
actionId UUID
The id number of the action. This will be useful in linking actions that are pending, updated etc.
Provides essential contextual information about a sports event, including the coverage level, fixture status, collection status, and reason codes for collection status. This parameter enhances the data's utility by indicating the depth of event coverage, the real-time progress of the fixture, the current state of data collection, and explanations for any collection interruptions.
sendType string
Pending actions can be cancelled.
Confirmed actions can be deleted and typically all key actions (card, goal, penalty) start with a pending state.
Deleted actions can be restored and when this happens you will receive the same action with an 'Updated' sendType
"Updated" is not only used for actions that have been deleted. It also used for any change of players or sub types or anything else regarding a previously "Confirmed" action
An action of one type can be 'Updated' to a different type. (i.e. a yellow to red card in soccer or defensive rebound to offensive rebound in basketball)
clockTime string
The value on the clock when the action was collected.
fixtureId UUID
The unique id of the fixture.
timestamp timestamp
sendTypeId integer
fixtureSeqNum boolean
A deduplicated list of scorer sequence numbers based on the action creation time across all devices and all scorers.
timelineSequence
The timeline sequence
fixtureActionType string
fixtureActionTypeId integer
The action type Id related to the fixtureActionType.
fixtureActionSubType string
The sub action type name.
relatedFixtureActionIds
The relatedFixtureActionId is used for two scenarios:
Deletable actions - e.g., disallowed goal would have goal action id as related so an operator can link actions.
follow on actions - e.g., basketball 2PT Missed might have defensive rebound and block as related.
fixtureActionSubTypeId integer
The sub action type id related to fixtureActionSubType.
Team details
Player information
delayStatus String
Identify delayed packets collected offline due to scorer disconnection, ensuring these packets include the actual collection timestamp upon reconnection.
fixtureSeqNum is a deduplicated list of scorer sequence numbers based on the action creation time across all devices and all scorers. timelineSequence is a value that considers the chronological order of actions. The intention is for it to be both sequential and unique, ensuring that no actions have the same timelineSequence and that any action occurring afterward has a greater timeline sequence. When a fixture is finished the order of actions is based on the timelinesequence. During a live match, the packets should be ordered by fixtureSeqNum.
metadata
the send type . Please also note some important information:
of the action within the fixture, in RFC 3339 format.
the send type .
The action type . Full list of actions can be found .
team
player optional
Provides essential contextual information about a sports event, including the coverage level, fixture status, collection status, and reason codes for collection status.
coverageLevel
Defines the granularity of data collected for an event.
fixtureStatus
Indicates the current phase of an event, such as upcoming, in progress, paused or completed.
collectionStatus
Reflects the ongoing state of data collection for an event, highlighting if it's active, paused, or complete.
collectionStatusReasonCode
Provides a code or explanation for the current data collection status, clarifying any interruptions or changes.
Represents the summary of the fixture details.
isTied boolean
Is the match currently in a tied state?
Information for each period.
awayTeamScore integer
The away team score.
homeTeamScore integer
The home team score.
currentPeriod integer
The current period.
currentStatus string
collectionStatus
currentClockTime time
The clock time of the action.
isHomeTeamInPossession boolean
Is the home team in possession of the ball?
finished boolean
Inidicates the match has finished and no more packets will be sent
currentClockState String
Running
Stopped
fixtureAction
fixtureSummary
periods
e
d
C
C
C
C
C
C
P