Action Types

The below information details the key FastPath actions and sub action types we will be collecting live and distributing via the live Actions WebSocket.

An action type can be something like a goal, card, dangerous attack. The sub action type gives extra context to that initial action type. i.e. a goal (action type) scored from inside the box (sub action type). Actions data could relate to player actions, such as the number of shots, passes, crosses, challenges, corners, forwards, offsides, or deflections, etc.

Or, team actions, such as the number of kick-offs, goal kicks, throw-ins, corner kicks, free kicks, or penalty kicks, etc.

Or, referee actions, such as the number of goals disallowed, dropped balls, substitutions, cautions or dismissals, etc.

Match data can be:

  • The name of the referee

  • Which players are within the teams

  • Which colors are being worn by the team

  • What the environment is like on the given day, i.e. the weather conditions

For a list of actions that support the different sendTypes, please refer to our FAQs section here towards the bottom of the page

Action Type Id
Action Type Name
Description

1

Match Conditions

includes information like pitch condition, outfield speed, weather, wind. Pitch conditions 0 - grass 1 - clay 2 - hard 3 - artificial grass Quality 0 - poor 1 - average 2 - good

weather condition: rain 0 - none 1 - mild 2 - moderate 3 - heavy wind 0 - none 1 - low 2 - medium 3 - high temperature 0 - freezing 1 - cold 2 - mild 3 - warm 4 - hot 5 - extremely hot

2

Team Colours

the colours that the teams are wearing

3

Lineups

the player, coaches and officials taking part in the match

4

Start Fixture / Match

match has started

5

End Fixture / Match

match has ended

6

Start Period

period has started

7

End Period

period has ended

8

Start Clock

clock started at X time

9

Stop Clock

clock stopped at Y time

10

Edit/Adjust clock

stopped clock adjusted to Z time

13

Substitution In

player coming into the match

14

Substitution Out

player leaving the match

18

Distress

A signal from the data collection analyst: 1801: Device Issues 1802: Sickness 1803: Integrity issue 1804: Other This is most likely to be used for sickness (scorer has a medical emergency), or 'Integrity issues' if they are approached/threatened by someone to delay actions for financial reward. *UPDATE: This action will be retired in 2024. This action is principally used by scouts to notify internal operations at IMGA of issues at stadium, and isn’t really of relevance to customers. The appropriate collection suspension, Close Market and Data Review actions will be used when markets require closing.

19

Device Location

The location of the device where the data is being collected from. This is more for internal purposes.

21

Post Match Check Complete

The post most checks have been completed and no other actions will be modified.

22

Status Updated

The is when a status is being updated. To be used in conjunction with currentStatus and collectionStatus in fixtureSummary

24

Players Ready

Players are warming up and ready. This will be sent before match start and kick off (adding 18th Sept 23)

51

Video Check Underway

decision is being reviewed by video official: 5101: Potential Disallowed Goal

5102: Potential Penalty 5103: Potential Red Card 5104: Other

56

Match delayed

match has been delayed for a significant period due to

5601: Weather

5602: Crowd trouble

5603: Other

57

Additional Time

the estimated amount of additional time signalled by the official in minutes. 5700: 0 5701: 1 5702: 2 5703: 3 5704: 4 5705: 5 5706: 6 5707: 7 5708: 8 5709: 9 5710: 10

5711: 11

5712: 12 5713: 13 5714: 14 5715: 15+

5716: 16

5717: 17

5718: 18

5719: 19

5720: 20

5721: 21

5722: 22

5723: 23

5724: 24

5725: 25

5726: 26

5727: 27

5728: 28+

5799: Unknown (updated 18th Sept 2023)

58

Play Stopped

decision is being reviewed by video official 5801: Injury

5802: Pitch Invasion 5803: Crowd Trouble 5804: Other 5805: Water Break

59

Player left

player left the pitch temporarily

60

Player returned

player returned to the pitch

61

Video Check Result

result of the video check is returned: 6101: Goal Disallowed

6102: Goal Allowed

6103: No Penalty

6104: Penalty Awarded

6105: No Red card

6106: Red Card IMPORTANT - will be deprecated, and replaced by Video Check Over (71) W/C 20th Nov 23

63

Play Resumed

The play has resumed after being stopped

64

Possible Video Check

video check could happen imminently

66

Close Market

Add a close market flag when something very unexpected happens in a match. For example there is a big brawl between players it's assumed the referee will show some cards but we don't know how many and to whom. In that case, we close the market

67

Open Market

Linked to above when the match is back to normal

68

No video check

No video check will take place

71

Video Check Over

The video check is over- this will be replacing Video Check Result (61). More info here

72

Data Review Underway

This will inform Operators that we suspect an inaccuracy around a certain data point that has been collected, and the process of checking that is underway. Please be informed that it will be added to our system on July 10, 2024. This update aims to enhance our service offerings and improve the overall betting experience.

• Goals (7211)

• Goalscorer (7212)

• Substitutions (7213)

• Red Cards (7214)

• Yellow Cards (7215)

• Corners (7216)

• Penalties (7217) Supported sendTypes include Confirmed, Updated and Deleted

73

Data Review Over

Linked to the above- this is a notification that the review is now over.

Please be informed that it will be added to our system on July 10, 2024. Supported sendTypes include Confirmed, Updated and Deleted

101

Safe

When one of the teams has possession of the ball on their own half. Players are passing between each other while trying to prepare an offensive action.

102

Attack

Data Collector will input this action when one of the teams constructs an offensive action towards the opponent's goal in the opponent's half

103

Dangerous Attack

an offensive play towards the opponent's goal with a high probability of scoring a goal. Data Collector will mark dangerous attack in several situations: - when the attacking player is about to cross (as we don't know what the result of the cross would be) - when the attacking player is in a good position to shot (no defenders around) - when the attacking player runs to the goal net bypassing the defenders and is alone with only the goalkeeper in front of him - when the attacking team throws the ball over an opposing defender and maintains possession - when the attacking player running from the side has bypassed the last defender and has a good chance of entering the penalty area; when the player picked up the ball from the opponents' advanced defender.

104

Goal

a goal may have been scored and will be confirmed or cancelled shortly

10401: Penalty Goal

10402: Own Goal

105

Red Card

a red card may be awarded and will be confirmed or cancelled shortly. 10501: Straight Red 10502: Second Yellow

106

Penalty Awarded

a penalty may be awarded and will be confirmed or cancelled shortly 10601: Foul 10602: Handball 10603: Other

107

Yellow Card

a yellow card may be awarded and will be confirmed or cancelled (includes reason for card)

108

Corner Taken

corner kick taken

109

Goal Kick It will be renamed "Goal Kick Awarded" on July 10, 2024.

goal kick awarded

110

Offside

offside given

111

Shot

attacking team had a shot on goal

11102: On Target 11103: Blocked 11104: Woodwork (Off Target) 11105: Wide/Over (Off Target)

113

Throw In Taken

throw in taken. SendType must be pending when awarded and confirmed when taken

115

Dangerous Free Kick It will be renamed "Dangerous Free Kick Awarded" on July 10, 2024.

dangerous free kick awarded on the edge of the box or on the wing and therefore a shot or a cross is expected Data Collector should use it for free kicks that happen near an opponent's penalty area, so there is a chance to score a goal by direct shot or assisting pass. However, DC should also use it on a last minute free kick when GK from losing team runs into opponents penalty area. New sub-action types will be available on July 10, 2024: 11501 : Foul

11502 : Handball

11503 : Other

116

Penalty Missed

penalty missed or saved during the match or in a shootout

1161: Woodwork

1162: Wide/Over 1164: Saved

117

Goal Disallowed

goal was disallowed by the official 11701 Foul 11702 Offside 11703 Handball

11704 Other

118

Free Kick It will be renamed "Free Kick Awarded" on July 10, 2024.

free kick awarded for a foul, handball or offside. Data Collector should be using this in a situation where there is no immediate risk of a goal being scored. It is for the free kicks taken in their own half of the field and far enough back to not be part of a dangerous attack. New sub-action types will be available on July 10, 2024: 11801 : Foul

11802 : Handball

11803 : Offside

11804: Other

119

Penalty Retake

The penalty is to be retaken as signed by the referee 1191 Encroachment 1192 Goalkeeper Off Line 1193 Other

121

Kick Off

a kick off action

122

Shootout Penalty Taker

the taker of the penalty in the shootout

123

Shootout Penalty Scored

the shootout penalty was scored

124

Shootout Penalty Missed

the shootout penalty was missed

126

Throw In Awarded

a throw in has been awarded

127

Corner Awarded

a corner has been awarded

129

Corner Retake Awarded

The retake of a corner kick if awarded (coming W/C 17th July 23)

130

Corner Retaken

When a corner is retaken (coming W/C 17th July 23)

131

Advantage Played Possible Card

For when the referee plays advantage and there may be a card coming (ON HOLD)

132

No Card

There was not a card awarded after all (ON HOLD)

133

Temporary Dismissal Started

Refers to when a player is temporarily suspended from the match for a specified duration due to an offence, effectively reducing their team to ten players for the dismissal period.

134

Temporary Dismissal Stopped

Denotes the end of a player’s temporary suspension period, allowing them to rejoin the match and restore their team to full strength.

137

Foul Committed Will be available on July 10, 2024.

Indicates a player has committed a foul, resulting in a stoppage of play and a free kick awarded to the opposing team.

138

Free Kick Taken Will be available on July 10, 2024.

Denotes the execution of a free kick by a player after a foul has been committed.

139

Goal Kick Taken Will be available on July 10, 2024.

Indicates the resumption of play with a goal kick, awarded when the ball goes out of play over the goal line without a goal being scored, last touched by an attacking player.

140

Dangerous Free Kick Taken Will be available on July 10, 2024.

Refers to a free kick taken from a position that poses a significant scoring opportunity.

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