Fixture Action

period integer

The period id.

actionId UUID

The id number of the action. This will be useful in linking actions that are pending, updated etc.

Provides essential contextual information about a sports event, including the coverage level, fixture status, collection status, and reason codes for collection status. This parameter enhances the data's utility by indicating the depth of event coverage, the real-time progress of the fixture, the current state of data collection, and explanations for any collection interruptions.

sendType string

  • Pending actions can be cancelled.

  • Confirmed actions can be deleted and typically all key actions (card, goal, penalty) start with a pending state.

  • Deleted actions can be restored and when this happens you will receive the same action with an 'Updated' sendType

  • "Updated" is not only used for actions that have been deleted. It also used for any change of players or sub types or anything else regarding a previously "Confirmed" action

  • An action of one type can be 'Updated' to a different type. (i.e. a yellow to red card in soccer or defensive rebound to offensive rebound in basketball)

clockTime string

The value on the clock when the action was collected.

fixtureId UUID

The unique id of the fixture.

timestamp timestamp

sendTypeId integer

fixtureSeqNum boolean

A deduplicated list of scorer sequence numbers based on the action creation time across all devices and all scorers.

timelineSequence

The timeline sequence

fixtureActionType string

fixtureActionTypeId integer

The action type Id related to the fixtureActionType.

fixtureActionSubType string

The sub action type name.

relatedFixtureActionIds

The relatedFixtureActionId is used for two scenarios:

  • Deletable actions - e.g., disallowed goal would have goal action id as related so an operator can link actions.

  • follow on actions - e.g., basketball 2PT Missed might have defensive rebound and block as related.

fixtureActionSubTypeId integer

The sub action type id related to fixtureActionSubType.

Team details

Player information

delayStatus String

Identify delayed packets collected offline due to scorer disconnection, ensuring these packets include the actual collection timestamp upon reconnection.

Information on fixtureSeqNum and timelineSequence

fixtureSeqNum is a deduplicated list of scorer sequence numbers based on the action creation time across all devices and all scorers. timelineSequence is a value that considers the chronological order of actions. The intention is for it to be both sequential and unique, ensuring that no actions have the same timelineSequence and that any action occurring afterward has a greater timeline sequence. When a fixture is finished the order of actions is based on the timelinesequence. During a live match, the packets should be ordered by fixtureSeqNum.

Sample Payload

"delayStatus": "DELAYED",
"fixtureAction": {
  "period": 1,
  "actionId": "6ee3f4f6-e85c-448a-a13a-f5b85979337f",
  "sendType": "Confirmed",
  "clockTime": "10:00",
  "fixtureId": "2104e2e1-3439-4684-a146-28df3f89bda2",
  "timestamp": "2022-09-25T14:20:57.092100Z",
  "sendTypeId": 5,
  "fixtureSeqNum": 11,
  "timelineSequence": 1.000000000000001,
  "fixtureActionType": "Red Card",
  "fixtureActionTypeId": 105,
  "fixtureActionSubType": "Straight Red",
  "fixtureActionSubTypeId": 10501,
  "team": {
    "homeTeam": true,
    "id": "867a43cd-140d-4792-a7b0-74eefca2527f",
    "name": "KV Kortrijk"
  },
  "player": {
    "id": "ac367f4c-c8a5-48ac-afdc-be9fbddfa60c",
    "name": "Kristof D'Haene"
  },
  "relatedFixtureActionIds":[],
}

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