Action Types
The below information details the key FastPath actions and sub action types we will be collecting live and distributing via the live Actions WebSocket.
Last updated
The below information details the key FastPath actions and sub action types we will be collecting live and distributing via the live Actions WebSocket.
Last updated
An action type can be something like a 3 points made/missed, assist, free throws and more. The sub action type gives extra context to that initial action type. i.e. a free throw (action type) and three free throws awarded (sub action type).
Below details our different collection levels for basketball, which satisfies requirements for both low latency betting and media clients. The three collection levels are:
Betting Collection Level 1 (Minimal)
Betting Collection Level 1.5 (Enhanced)
Betting + Media Collection Level 2
In the downloadable 'Data Point' attachment below, lists all action points and their relevance for each collection level above. The priority actions collected are listed as 1 & 2, any red tiles indicate the action to either be not relevant for that action or not collected and green signifies collected actions. The Competition Coverage attachment meanwhile lists per competition our coverage levels as described above.
Data Points
Update on new action types
Please be informed that new action types will be added to our system on July 10, 2024. This update aims to enhance our service offerings and improve the overall betting experience. Ensure your systems are prepared for this integration.
We will add two new fixtureActionType values: Data Review Underway (id 72) and Data Review Over (id 73). These values will assist IMGA data collectors/supervisors check data points during live matches. Associated fixtureActionSubType values will include:
• Score (7221)
• Fouls (7222)
• Match clock (7223)
• Points per player (7224)
• Assists per player (7225)
• Rebounds per player (7226)
These updates will inform you of suspected inaccuracies in specific data points, allowing you to suspend relevant markets at your discretion.
Please be aware that with coverage L1.5, Assists and Rebounds are remotely collected out of venue using low latency TV streams. This means that there will be a slight delay in these being registered (could be 2-3 minutes in some cases after the action), and we would encourage operators not to settle these markets until post game.
Please note that "Possibles" for rebounds and assists are then converted to a different action type thereafter
Competition Coverage
Please also be aware that for Betting Collection Level 1 and 1.5 data points, we guarantee the data standards as per the Service Level Agreements. For competitions that are collected with collection level 2 data points, we advise a level of discretion and we will not be held to the same specific Betting standards.
There are certain elements of the basketball game whose output depends on referee’s/official’s particular view of the event. The view of the official decision maker may cause them to think a rebound or assist should be assigned to a different player, or may not count at all, compared to the view of any data collector sat in a different position – irrespective of whether they are sat in a media zone. Some outcomes are hard to define even after watching multiple replays. The main actions are listed below. Here are some of the subjective actions.
Offensive/Defensive rebounds – any ball caught by an offensive or defensive player after a previously missed shot. If the rebound is attempted by two players from opposing teams, the rebound is assigned to the player who intentionally pushed the ball to another player from his team. If the ball was pushed accidentally and ended up in the hands of an opponent who maintained possession, the opponent gets the rebound. This situation may not always be clear.
Assists - the last pass to a player who immediately after receiving the ball makes a scoring shot. An assist is also credited if, after this pass, the shooter makes a layup without dribbling past any opponent. An assist does not count if the shooter gets the ball in the 2-point area, but steps back and makes a made shot for 3 points; nor does this work when a player moves from 3 to 2 points area. Again, the awarding of assists can be unclear.
Assists for Free Throws: an assist is also awarded when the player receiving the ball is fouled. From the first made free throw, as assist is assigned to original passing player. Subsequent made free throws in a series will not see an assist added.
Example:
A player is assigned 3 free throws.
First FT missed.
Second FT made (assist assigned)
Third FT made (assist not assigned)