Undos/Insertions
Undos
Undos are events that undo previous events that have happened in the fight. They can undo events that have just happened (i.e. in-sequence) or undo events that have happened previously (i.e out of sequence). RoundTime field is added to Undo packets that undo "RoundPaused" / "RoundUnpaused" / "RoundFinished". Note, that Undo of all other actions will not have "RoundTime" field.
Undo Object
Field Name
Type
Description
timestamp
time
the time at which the fight started
roundTime
time
The time in the round in which the Undo is being inserted
eventElementType
string
The event, in this case, always “Undo”
seqNum
integer
the sequence number of the event
eventUndoneIdentifier
object
contains the seqNum of the event that was undone, so you can identify what to undo
Stats Object
This will show stats for the overall fight, and broken down per round per corner per fighter. If the undo affects a fighter action, the stats will change to reflect this.
Field Name
Type
Description
takedownAttempt
integer
The number of takedown attempts for that fighter
takedownLanded
integer
The number of takedowns landed by that fighter
submissionAttempt
integer
The number of submission attempts for that fighter
reversal
integer
The number of reversals by that fighter
knockdown
integer
The number of knockdowns by that fighter
Sample Response
Event Inserted
An insertion is when an action is retrospectively added to the fight, out of sequence. An example could be that the scorer missed a takedown in the third round, so they insert it in the fourth round, but with details of the time it happened in the third round.
Event Inserted Object
Field Name
Type
Description
timestamp
time
the time at which the fight started
eventElementType
string
The event, in this case, always “Insertion”
seqNum
integer
the sequence number of the event
eventInserted
object
Details of the action that has been inserted
eventInserted Object
Field Name
Type
Description
eventElementType
string
The event, in this case, always “Insertion”
seqNum
integer
the sequence number of the event
roundNum
integer
The number of the round in which the event is being inserted
roundTime
string
The time in the round in which the event is being inserted
fighter
string
The fighter assigned to the action that is being inserted
Stats Object
This will show stats for the overall fight, and broken down per round per corner per fighter. If the insertion affects a fighter action, the stats will change to reflect this.
Field Name
Type
Description
takedownAttempt
integer
The number of takedown attempts for that fighter
takedownLanded
integer
The number of takedowns landed by that fighter
submissionAttempt
integer
The number of submission attempts for that fighter
reversal
integer
The number of reversals by that fighter
knockdown
integer
The number of knockdowns by that fighter
Sample Response
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