Fixture Action
period integer
The period id.
actionId UUID
The id number of the action. This will be useful in linking actions that are pending, updated etc.
metadata Metadata
Provides essential contextual information about a sports event, including the coverage level, fixture status, collection status, and reason codes for collection status. This parameter enhances the data's utility by indicating the depth of event coverage, the real-time progress of the fixture, the current state of data collection, and explanations for any collection interruptions.
sendType string
the send type .
clockTime string
The value on the clock when the action was collected.
fixtureId UUID
The unique id of the fixture.
timestamp timestamp
of when the season is scheduled to start, in RFC 3339 format.
sendTypeId integer
the send type .
fixtureSeqNum boolean
A deduplicated list of scorer sequence numbers based on the action creation time across all devices and all scorers.
timelineSequence
The timeline sequence
fixtureActionType string
The action type . Full list of actions can be found here.
fixtureActionTypeId integer
The action type Id related to the fixtureActionType.
fixtureActionSubType string
The sub action type name.
fixtureActionSubTypeId integer
The sub action type id related to fixtureActionSubType.
team Team
Team details
player optional Player
Player information
delayStatus String
Identify delayed packets collected offline due to scorer disconnection, ensuring these packets include the actual collection timestamp upon reconnection.
Information on fixtureSeqNum and timelineSequence
fixtureSeqNum is a deduplicated list of scorer sequence numbers based on the action creation time across all devices and all scorers. timelineSequence is a value that considers the chronological order of actions. The intention is for it to be both sequential and unique, ensuring that no actions have the same timelineSequence and that any action occurring afterward has a greater timeline sequence. When a fixture is finished the order of actions is based on the timelinesequence. During a live match, the packets should be ordered by fixtureSeqNum.
Sample Payload
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