Fight Open / Closed
Fight Open
Fight Open Object
Field Name
Type
Description
timestamp
time
the time at which the fight started
eventElementType
string
The event, in this case, always “Fight Open”
fightSequence
integer
the sequence of the fight
fightWeightClass
string
the weightclass of the fight
referee
object
the referee of the fight; split up into first and last name fields
fightRounds
integer
the number of rounds in the fight
seqnum
integer
The sequence number of the event
fighters
object
information on each fighter in the fight, split up by corner they are fighting out of
stats
object
breakdown of fight stats
Fight Open Object (split up by red/blue corner)
Field Name
Type
Description
nickName
string
The nickname of the fighter
country
string
The country of the fighter
lastName
string
The last name of the fighter
lastName
string
The first name of the fighter
fighterId
integer
The ID of the fighter
record
string
The fighter’s W/L/D record
Stats Object
This will show stats for the overall fight, and broken down per round per corner. Will always be 0 in the Fight Open packet.
Field Name
Type
Description
takedownAttempt
integer
The number of takedown attempts for that fighter
takedownLanded
integer
The number of takedowns landed by that fighter
submissionAttempt
integer
The number of submission attempts for that fighter
reversal
integer
The number of reversals by that fighter
knockdown
integer
The number of knockdowns by that fighter
Sample Response
Fight Closed
This indicates that the fight is closed, and that no more data will be sent through for this fight and that you should close the WS connection to this fight.
Fight Closed Object
Field Name
Type
Description
timestamp
time
the time at which the fight started
eventElementType
string
The event, in this case, always “Fight Closed”
seqNum
integer
the sequence number of the event
Sample Response
Last updated