Stream Endpoints (WebSocket)

  1. Fight Details This feed is less than 1 second latency as data is collected “octagon side” and this endpoint is in conjunction with the Live Events REST endpoint, and returns simple event-by-event data per fight such as:-

    • Fight Open/Close

    • Fight Round Start (with timestamped Clock)

    • Takedown Attempt

    • Takedown Landed

    • Submission Attempt

    • Reversal

    • Knockdown

  2. Fight Stats (in play) This feed of stats is collated live with a 5 second latency and should be integrated in conjunction with the Live Events REST endpoint, and returns detailed Fight Statistics. Pleas Note: these statistics should not settle bets and should only be used as “Entertainment” for users. Statistics that you can settle on are provided here (which updates accurately no later than 90 seconds after the round is complete).

  3. Fight Actions (in play) This feed of detailed actions is updated live (with 5 second latency) and should be integrated in conjunction with the Live Events REST endpoint, and returns quick details about the latest actions within the Fight. For example:-

    • 02:18 Khalid Taha, Strike (Successful)

      • Strength = Significant

      • Type = Arm

      • Target = Head

    • 02:58 POSITION: DISTANCE

    • 03:17 POSITION: CLINCH (Bruno Silva)

    • 04:13 Bruno Silva, Strike (Unsuccessful)

      • Strength = Other

      • Type = Arm

      • Target = Head

    • 04:40 POSITION: GUARD (Bruno Silva)

Security protocol for WebSockets: Please note that we currently we do not support SSL. We only support the use of TLS Version 1.2+.

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