Round: Started / Finished / Official
Round Started
Indicates a team has started to play a the particular round.
Round Started Object
Field Name
Type
Description
matchType
string
The type of match in which the event is being played; Strokeplay is the standard response currently
eventElementType
string
The type of event
state
object
The type of status update, in this case always Round Started.
seqNum
int
The sequence number of the packet. Always starts at 1, increments in 1
groupId
int
[optional] The group ID of the player who did the event
teamId
int
The team ID of the player who did the event
playerId
int
The player ID of the player who did the event
hole
int
The hole in which the event took place
holeOrder
int
The hole order of the hole in which the event took place (e.g. if a player starts a round on hole 10, this will be 1) – always starts at 1 and ends on 18
courseId
int
The ID of the course where the event took place
timestamp
date
The timestamp of the event, in UTC
Players Object
Field Name
Type
Description
displayName
string
The display name of the player
country
string
3-character ICO country code of the player*
isAmateur
boolean
true if the player is an amateur
lastName
string
the last name of the player
firstName
string
the first name of the player
entryType
string
How the player gained entry to the tournament; e.g. Invited, Alternate, Withdrawn, e.t.c.. **
playerId
int
The unique player ID of that player
Sample Event Packet:
Round Finished
Indicates a team has finished playing that particular round. NOT the last packet in the Round Details feed, see RoundOfficial below.
Round Finished Object
Field Name
Type
Description
seqNum
int
The sequence number of the packet. Always starts at 1, increments in 1
groupId
int
[Optional] The group ID of the player who did the event
teamId
int
The team ID of the player who did the event
playerId
int
The player ID of the player who did the event
hole
int
The hole in which the event took place
holeOrder
int
The hole order of the hole in which the event took place (e.g. if a player starts a round on hole 10, this will be 1) – always starts at 1 and ends on 18
courseId
int
The ID of the course where the event took place
matchType
string
The type of match in which the event is being played; Strokeplay is the standard response currently
timestamp
date
The timestamp of the event, in UTC
eventElementType
string
The type of event
state
object
The type of status update, in this case always Round Finished.
Sample Event Packet:
Round Official
Indicates a team has finished playing that particular round and that the score for that round is now official and will not change – Upon receiving this packet you should disconnect from the web socket for this team’s round – no more data will be sent through after this packet.
Round Finished Object
Field Name
Type
Description
seqNum
int
The sequence number of the packet. Always starts at 1, increments in 1
groupId
int
The group ID of the player who did the event
teamId
int
The team ID of the player who did the event
playerId
int
The player ID of the player who did the event
hole
int
The hole in which the event took place
holeOrder
int
The hole order of the hole in which the event took place (e.g. if a player starts a round on hole 10, this will be 1) – always starts at 1 and ends on 18
courseId
int
The ID of the course where the event took place
matchType
string
The type of match in which the event is being played; Strokeplay is the standard response currently
timestamp
date
The timestamp of the event, in UTC
eventElementType
string
The type of event
state
object
The type of status update, in this case always Round Official.
Sample Event Packet:
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