Challenge
Overview
On certain courts at certain tournaments, when the technology is available, players/teams can choose to challenge the call of the umpire or line judge if they think that they have made a mistake.
Teams have 3 unsuccessful challenges per set, with one more added if the set goes to a tiebreak. If they are successful in a challenge then they keep that challenge (e.g. if they are on 2 challenges and they win the challenge, they still have 2 challenges remaining)
There are a number of scenarios, e.g:ScenarioExample
A
Player A hits the ball OUT, the ball is called IN. Player B challenges, and WINS the challenge.
B
Player A hits the ball IN, the ball is called OUT. Player A challenges, and WINS the challenge.
C
Player A hits the ball OUT, the Ball is called OUT. Player A challenges. and LOSES the challenge.
D
Player A hits the ball IN, the ball is called IN. Player B challenges, and LOSES the challenge.
Packets
The 'Challenge' packets will come after 'Point Started' packets and before 'Point' packets.
Here is a standard challenge scenario (Score is 0-0 in the game):
'Point Started' packet received
Player B hits the ball long, ball is called long. Player B challenges. 'Challenge' Packet received, e.g:
Challenge JSON
Next, after the challenge has been reviewed, the Challenge will either have won or lost, and you will receive a packet like the following.
The packet contains the information that Team A won the challenge:
Challenge Lost (Player B) JSON
The next packet will be the 'In Progress' packet, indicating that the match is out of 'Challenge' Mode
After this the 'Point' packet will be sent with the correct score (In this case 15-0, as Player A won the point)
Last updated